Yep, there will be a couple of industries (grain delivery, a pulpwood lot, paper delivery, a team track). My vision is to be able to have one railroad interchange with the other, have through freights, have locals (originating from the interchange yard), switching in the yard (it'll be small, like an arrival departure track, then a couple of tracks for sorting cars for interchange, cars for locals, etc.).
Classification would be fun, but I don't/won't have the time or space do it, so I figure showing how something is broken up/built up on a small interchange yard would work easier.
Track will be a single track main, with one, maybe two passing sidings (I'm thinking one per main, so a train could be shut down while the crew is on the law).
I figured O scale since I have some already, and O scale engines sound so much nicer than HO, and the potential for detail is higher, even in 3 rail.