TheGloriousTachikoma
Member
So, I'll soon have my room back to myself. Realizing the potential, I took a tape measure to it and was delighted to find that it is slightly larger than the room I tried to build my last layout in. So, I'm increasing the likelihood of getting this one to operational status. I've compiled a list of givens and wants and think I have a solid plan to work with.
Givens:
-11.5'x13' room
-Three doorways must be easily accessed at all times
-Must function as a bedroom with comfortable capacity for me and up to one guest, plus my dog
Wants (I'm sorry, I'm too young for 'druthers'.) :
-Modern switching (no spots fewer than two cars, usually more)
-As a result, relatively prototypical train lengths (8-10 50' cars)
-Continuous running
-Sunny theme
So, imagine my delight to find this page on SIG
http://www.macrodyn.com/ldsig/wiki/...med_LA_switching_layout_-_HO_-_Michael_Powell
This plan was nearly perfect and my adaptation in SCARM resulted in a 13' long plan. Expanding the short leg out to fit the width of my bedroom, and adding a peninsula to use the top of an L-shaped computer hutch, I now have this:
http://sadpanda.us/images/1144920-HD1DJOY.jpg
I've already added the necessary requisites to continue a loop around the room. I had the idea of adding small Iain Rice style shadow boxes between the doors and connect them with lift-ins. But for the meantime...how does this plan look? The curve at the bottom of the short side would be hidden by scenery/structures, and the tracks there are flexible anyway. I took the two-track yard and put it out over top of the computer hutch and tried to keep the tracks straight enough to still couple reliably.
I'm not sure yet on operation specifics, but essentially a cut is brought out from staging, sorted, and the local crew works a given section or list of clients in the district. Planned primary motive power will be a LPG genset-converted SD45 with either similarly converted SW1500 or Geep
So I'm just asking for critiques on this plan, as well as offered advice. One point is that I don't have any engine servicing on this plan. I don't need a gaudy roundhouse, just someplace where Big Grunt and Little Grunt get parked when off shift for refueling. One idea is that they just get parked by the LPG dealer who's contracted to provide fueling.
I have a good idea of what the remaining industries will be. I'd originally planned 'C' to be a team track, but I'm now thinking to make it the LPG dealer since the spur is only about long enough for two of those big tankers. A potential deal on some Roundhouse 50' tank cars has me thinking to make 'G' a waste oil recycler. And I'm thinking that 'F' can be a paper recycler owned by the same company. And 'H' and 'I' can just be random boxcar warehouses with names like 'RACO' or 'ARDCO'. 'B' was planned to be a scrapyard but that kinda clashes with the theme I'm going for. Would be nice to have some 65' gondolas for variety though.
I am thinking that the yard may not be needed. In which case I'll just add an extension to the runaround, make it an interchange point, and turn the yard into a small intermodal terminal.
Thanks for the time and any opinions.
Givens:
-11.5'x13' room
-Three doorways must be easily accessed at all times
-Must function as a bedroom with comfortable capacity for me and up to one guest, plus my dog
Wants (I'm sorry, I'm too young for 'druthers'.) :
-Modern switching (no spots fewer than two cars, usually more)
-As a result, relatively prototypical train lengths (8-10 50' cars)
-Continuous running
-Sunny theme
So, imagine my delight to find this page on SIG
http://www.macrodyn.com/ldsig/wiki/...med_LA_switching_layout_-_HO_-_Michael_Powell
This plan was nearly perfect and my adaptation in SCARM resulted in a 13' long plan. Expanding the short leg out to fit the width of my bedroom, and adding a peninsula to use the top of an L-shaped computer hutch, I now have this:
http://sadpanda.us/images/1144920-HD1DJOY.jpg
I've already added the necessary requisites to continue a loop around the room. I had the idea of adding small Iain Rice style shadow boxes between the doors and connect them with lift-ins. But for the meantime...how does this plan look? The curve at the bottom of the short side would be hidden by scenery/structures, and the tracks there are flexible anyway. I took the two-track yard and put it out over top of the computer hutch and tried to keep the tracks straight enough to still couple reliably.
I'm not sure yet on operation specifics, but essentially a cut is brought out from staging, sorted, and the local crew works a given section or list of clients in the district. Planned primary motive power will be a LPG genset-converted SD45 with either similarly converted SW1500 or Geep
So I'm just asking for critiques on this plan, as well as offered advice. One point is that I don't have any engine servicing on this plan. I don't need a gaudy roundhouse, just someplace where Big Grunt and Little Grunt get parked when off shift for refueling. One idea is that they just get parked by the LPG dealer who's contracted to provide fueling.
I have a good idea of what the remaining industries will be. I'd originally planned 'C' to be a team track, but I'm now thinking to make it the LPG dealer since the spur is only about long enough for two of those big tankers. A potential deal on some Roundhouse 50' tank cars has me thinking to make 'G' a waste oil recycler. And I'm thinking that 'F' can be a paper recycler owned by the same company. And 'H' and 'I' can just be random boxcar warehouses with names like 'RACO' or 'ARDCO'. 'B' was planned to be a scrapyard but that kinda clashes with the theme I'm going for. Would be nice to have some 65' gondolas for variety though.
I am thinking that the yard may not be needed. In which case I'll just add an extension to the runaround, make it an interchange point, and turn the yard into a small intermodal terminal.
Thanks for the time and any opinions.