Kevin, a million thanks! You are really giving me the exact information that i could not figure out in understanding the "where goes what" inside the brewery building. I know have a good understanding of where to place what and how to structure my design.
Luckily it falls into place with how i had in mind of building it. Upper (3rd and 2nd floor) of the champion building will be the malting rooms (10" x 6" floor area). Intrigued to have metal malting tanks inside showing through the windows!!! 1st floor below malting will be the drying. Ground floor the brewing room (10"x6") and the rest of the ground floor (26" x 6") the bottling plant. Adjacent to the main building i am thinking about attaching 4 silos (covered unloading for grain), with some sort of auger to get the grain to the 3/2nd floor of the main building (that would be grain and not malted grain right?).
Spotting cars, Willie, i will do exactly as you say and spot the car for spent grain in front of the brewing building since no loading of beer will be there and the spent grain will be piped towards it from the upper floors. I might even spot the fuel-tank car in the parallel track in order to pipe oil towards the tanks on the back of the brewery where the power plant and fuel-tanks will be (and not have an extra spur for the fueling).
With respect to spent grain and rail-cars involved, based on my references i make it that boxcars were/are used for it (some (?) with modified roofs), if i read it correctly. I guess a 1-1 ratio between incoming grain and outgoing spent grain give or take. So 2-spots for grain, 2 spots for spent grain lets say?
Will keep you posted soon with a plan. Thinking of 2 long parallel tracks in front of the buildings for spotting in front of the brewery and the bottling plant and 1 shorter parallel in front of the gain silos (overkill to have third track maybe...)
PS. My favorite (but difficult to find) beer is US made by the way